![]() If you are playing SCS with Spell Revisions, the disintegrate beam also deals massive magic energy damage (35d6), even if you make your saving throw, you'll take at least 5d6. The Hive Mother has a super potent Disintegration eyestalk (SPIN552.SPL), that has a -4 penalty to saving throws. The Hive Mother's rapid firing Cause Serious Wounds ray (SPIN551.SPL) now bypasses magic resistance and deals 5d8 Magic energy damage and has power level 0 so it will ignore spell level protections such as Spell Trap and Spell Deflection. SCS Hive Mother Beholders have been provided with a more potent Anti-Magic Ray (SPIN550.SPL), that drains spells from memory and charges from items and wands in quick slots or if equipped. Unlike the unmodified creature, when all the spells are cast, they are expended. These memorized spells include Magic Missile (×5), Dispel Magic, Chain Lightning (×3), Prismatic Spray (×3) and Maze (×3). It casts spells in the same round as beholder blast rays (of various types), although it waits one round after an Anti-Magic Ray (Hive Mother), because with SCS the victim has one round of 100% magic resistance after exposed to it. With this mod, the creature has a level 20 Mage class assigned and 200 HP. With this mod, beholders are given different colored animations to distinguish between normal beholders, Death Tyrant, Elder Orb and Hive Mother varieties. Installation of the Sword Coast Stratagems Mod and the "Tactical Challengers for BG2" component will add a Hive Mother to the Beholder Cave in Underdark, as well as some other gauths and or Death Tyrants and standard Beholders, depending on the game difficulty level you have selected. The original expansion Throne of Bhaal introduces a tougher mother. A different creature file for hive mothers, HLHIVE.cre, exists already in the original Baldur's Gate II: Shadows of Amn, but remains unused.If required, the beholder can launch a regular wizard Death Spell in the area to destroy detected summoned creatures. It can do this for the duration of the battle, but only once every 5 rounds. This will trigger another Stoneskin and a Cure Critical Wounds on the beast. The Hive Mother has a contingency that will launch when it's first Stoneskin is depleted or removed. a Hive Mother, other than to occupy its attention for a moment. For this reason, high value summoned creatures like Mordenkainen's Sword (creature) have little value vs. Summoned creatures are dispatched with an eyebeam that acts as a single target Death Spell, banishing the creatures. ![]() This will periodically be reapplied on a timed interval as long as the creature detects enemies. When an enemy is detected, the creature will apply a contingency that protects the creature with a Stoneskin and Mantle. The Hive Mother will cast a spell or fire an eye beam at a target, at least once every round. None of the eye beams or spells can be interrupted via damage. As these attacks are scripted, it does not actually run out of these eye beams or spells through use, the only limitation on them is a timed delay interval between applied uses at detected targets. It liberally fires any of the beams shown in the InfoBox, as well as the spells indicated. The Hive Mother is able to fire most available beholder eye beams (it does not use the lower-level Charm beam or the Petrification beam). ![]()
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